Add Vector4 to VisualShader

This commit is contained in:
Hendrik Brucker
2022-04-12 19:09:29 +02:00
parent a49079947b
commit cf58d23a72
27 changed files with 952 additions and 64 deletions

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@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Decomposes a [Vector3] into three scalars within the visual shader graph.
Decomposes a [Vector2], [Vector3] or 4D vector (represented as a [Quaternion]) into scalars within the visual shader graph.
</brief_description>
<description>
Takes a [code]vec3[/code] and decomposes it into three scalar values that can be used as separate inputs.
Takes a [code]vec2[/code], [code]vec3[/code] or [code]vec4[/code] and decomposes it into scalar values that can be used as separate outputs.
</description>
<tutorials>
</tutorials>