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Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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thirdparty/spirv-headers/include/spirv/unified1/spirv.h
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thirdparty/spirv-headers/include/spirv/unified1/spirv.h
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thirdparty/spirv-headers/include/spirv/unified1/spirv.hpp
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thirdparty/spirv-headers/include/spirv/unified1/spirv.hpp
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