Reference the online documentation in collision layer/mask properties

See https://github.com/godotengine/godot-docs/pull/3863.

(cherry picked from commit c73c327bab)
This commit is contained in:
Hugo Locurcio
2020-08-03 13:58:51 +02:00
committed by Rémi Verschelde
parent 1b6d116dfb
commit cc3b69cf7b
14 changed files with 21 additions and 21 deletions

View File

@@ -27,7 +27,7 @@
If [code]true[/code], the query will take [PhysicsBody]s into account.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647">
The physics layer(s) the query will take into account (as a bitmask).
The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
The list of objects or object [RID]s that will be excluded from collisions.