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Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
(cherry picked from commit c73c327bab)
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committed by
Rémi Verschelde
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1b6d116dfb
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cc3b69cf7b
@@ -27,7 +27,7 @@
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If [code]true[/code], the query will take [PhysicsBody]s into account.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647">
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The physics layer(s) the query will take into account (as a bitmask).
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The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
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The list of objects or object [RID]s that will be excluded from collisions.
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