Enchance the performance of AStar by using a LocalVector(2)

This commit is contained in:
Yuri Rubinsky
2023-01-27 13:56:23 +03:00
parent 518b9e5801
commit cc0a243ce0
3 changed files with 16 additions and 16 deletions

View File

@@ -327,7 +327,7 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
bool found_route = false;
Vector<Point *> open_list;
LocalVector<Point *> open_list;
SortArray<Point *, SortPoints> sorter;
begin_point->g_score = 0;
@@ -335,19 +335,19 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
open_list.push_back(begin_point);
while (!open_list.is_empty()) {
Point *p = open_list[0]; // The currently processed point
Point *p = open_list[0]; // The currently processed point.
if (p == end_point) {
found_route = true;
break;
}
sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
open_list.remove_at(open_list.size() - 1);
p->closed_pass = pass; // Mark the point as closed
p->closed_pass = pass; // Mark the point as closed.
for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
Point *e = *(it.value); // The neighbor point
Point *e = *(it.value); // The neighbor point.
if (!e->enabled || e->closed_pass == pass) {
continue;
@@ -370,9 +370,9 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
if (new_point) { // The position of the new points is already known.
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
} else {
sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
}
}
}