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Added Texture2DArray support to visual shaders
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26
doc/classes/VisualShaderNodeSample3D.xml
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26
doc/classes/VisualShaderNodeSample3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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A base node for nodes which samples 3D textures in the visual shader graph.
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</brief_description>
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<description>
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A virtual class, use the descendants instead.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
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An input source type.
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</member>
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</members>
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<constants>
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<constant name="SOURCE_TEXTURE" value="0" enum="Source">
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Creates internal uniform and provides a way to assign it within node.
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</constant>
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<constant name="SOURCE_PORT" value="1" enum="Source">
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Use the uniform texture from sampler port.
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</constant>
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</constants>
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</class>
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