doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde
2018-04-10 10:12:42 +02:00
parent cb996d7169
commit cb7fe2c793
30 changed files with 478 additions and 102 deletions

View File

@@ -266,6 +266,8 @@
<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
The root of the edited scene.
</member>
<member name="multiplayer_api" type="MultiplayerAPI" setter="set_multiplayer_api" getter="get_multiplayer_api">
</member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
</member>
@@ -359,7 +361,7 @@
</signal>
<signal name="tree_changed">
<description>
Emitted whenever the SceneTree hierarchy changed (children being moved or renamed, etc.).
Emitted whenever the SceneTree hierarchy changed (children being moved or renamed, etc.).
</description>
</signal>
</signals>