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Static analysis: remove "break" after "return"
Changes as requested to keep in sync with godotengine/godot-cpp#929
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@@ -487,7 +487,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
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euler.z = 0.0f;
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}
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return euler;
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} break;
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}
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case EulerOrder::XZY: {
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// Euler angles in XZY convention.
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// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
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@@ -516,7 +516,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
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euler.z = -Math_PI / 2.0f;
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}
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return euler;
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} break;
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}
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case EulerOrder::YXZ: {
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// Euler angles in YXZ convention.
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// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
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@@ -554,7 +554,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
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}
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return euler;
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} break;
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}
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case EulerOrder::YZX: {
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// Euler angles in YZX convention.
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// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
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@@ -639,7 +639,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
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euler.z = -Math::atan2(rows[0][1], rows[1][1]);
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}
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return euler;
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} break;
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}
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default: {
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ERR_FAIL_V_MSG(Vector3(), "Invalid parameter for get_euler(order)");
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}
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