Static analysis: remove "break" after "return"

Changes as requested to keep in sync with godotengine/godot-cpp#929
This commit is contained in:
Andy Maloney
2022-11-18 17:57:33 -05:00
parent 84c404f6bc
commit cb6cffbfd9
2 changed files with 10 additions and 10 deletions

View File

@@ -487,7 +487,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
euler.z = 0.0f;
}
return euler;
} break;
}
case EulerOrder::XZY: {
// Euler angles in XZY convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
@@ -516,7 +516,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
euler.z = -Math_PI / 2.0f;
}
return euler;
} break;
}
case EulerOrder::YXZ: {
// Euler angles in YXZ convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
@@ -554,7 +554,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
}
return euler;
} break;
}
case EulerOrder::YZX: {
// Euler angles in YZX convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
@@ -639,7 +639,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
euler.z = -Math::atan2(rows[0][1], rows[1][1]);
}
return euler;
} break;
}
default: {
ERR_FAIL_V_MSG(Vector3(), "Invalid parameter for get_euler(order)");
}