mirror of
https://github.com/godotengine/godot.git
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Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
This commit is contained in:
@@ -522,7 +522,7 @@ void GDScript::update_exports() {
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void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
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p_sc->path = p_path;
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for (Map<StringName, Ref<GDScript> >::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
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for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
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_set_subclass_path(E->get(), p_path);
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}
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@@ -592,7 +592,7 @@ Error GDScript::reload(bool p_keep_state) {
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valid = true;
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for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
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for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
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_set_subclass_path(E->get(), path);
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}
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@@ -715,7 +715,7 @@ bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
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}
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{
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const Map<StringName, Ref<GDScript> >::Element *E = subclasses.find(p_name);
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const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
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if (E) {
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r_ret = E->get();
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@@ -831,7 +831,7 @@ Error GDScript::load_byte_code(const String &p_path) {
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valid = true;
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for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
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for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
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_set_subclass_path(E->get(), path);
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}
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@@ -910,7 +910,7 @@ bool GDScript::has_script_signal(const StringName &p_signal) const {
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}
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void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
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for (const Map<StringName, Vector<StringName> >::Element *E = _signals.front(); E; E = E->next()) {
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for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) {
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MethodInfo mi;
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mi.name = E->key();
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@@ -963,7 +963,7 @@ void GDScript::_save_orphaned_subclasses() {
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};
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Vector<ClassRefWithName> weak_subclasses;
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// collect subclasses ObjectID and name
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for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
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for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
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E->get()->_owner = NULL; //bye, you are no longer owned cause I died
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ClassRefWithName subclass;
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subclass.id = E->get()->get_instance_id();
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@@ -997,7 +997,7 @@ void GDScript::_init_rpc_methods_properties() {
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}
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GDScript *cscript = this;
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Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front();
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Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
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while (cscript) {
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// RPC Methods
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for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
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@@ -1661,7 +1661,7 @@ void GDScriptLanguage::reload_all_scripts() {
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#ifdef DEBUG_ENABLED
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print_verbose("GDScript: Reloading all scripts");
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List<Ref<GDScript> > scripts;
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List<Ref<GDScript>> scripts;
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{
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MutexLock lock(this->lock);
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@@ -1679,7 +1679,7 @@ void GDScriptLanguage::reload_all_scripts() {
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scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
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for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
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for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
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print_verbose("GDScript: Reloading: " + E->get()->get_path());
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E->get()->load_source_code(E->get()->get_path());
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@@ -1692,7 +1692,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
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#ifdef DEBUG_ENABLED
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List<Ref<GDScript> > scripts;
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List<Ref<GDScript>> scripts;
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{
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MutexLock lock(this->lock);
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@@ -1708,30 +1708,30 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
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//when someone asks you why dynamically typed languages are easier to write....
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Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
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Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
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//as scripts are going to be reloaded, must proceed without locking here
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scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
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for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
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for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
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bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
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if (!reload)
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continue;
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to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
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to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant>>>());
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if (!p_soft_reload) {
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//save state and remove script from instances
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Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
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Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E->get()];
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while (E->get()->instances.front()) {
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Object *obj = E->get()->instances.front()->get();
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//save instance info
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List<Pair<StringName, Variant> > state;
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List<Pair<StringName, Variant>> state;
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if (obj->get_script_instance()) {
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obj->get_script_instance()->get_property_state(state);
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@@ -1749,8 +1749,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
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//save instance info
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if (obj->get_script_instance()) {
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map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
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List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
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map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
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List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
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obj->get_script_instance()->get_property_state(state);
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obj->set_script(Variant());
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} else {
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@@ -1761,21 +1761,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
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#endif
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for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
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for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
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map[F->key()] = F->get(); //pending to reload, use this one instead
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}
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}
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}
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for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
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for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) {
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Ref<GDScript> scr = E->key();
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scr->reload(p_soft_reload);
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//restore state if saved
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for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
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for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) {
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List<Pair<StringName, Variant> > &saved_state = F->get();
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List<Pair<StringName, Variant>> &saved_state = F->get();
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Object *obj = ObjectDB::get_instance(F->key());
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if (!obj)
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@@ -1799,11 +1799,11 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
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if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
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PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
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for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
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for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
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placeholder->property_set_fallback(G->get().first, G->get().second);
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}
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} else {
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for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
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for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
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script_instance->set(G->get().first, G->get().second);
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}
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}
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@@ -84,8 +84,8 @@ class GDScript : public Script {
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Map<StringName, Variant> constants;
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Map<StringName, GDScriptFunction *> member_functions;
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Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
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Map<StringName, Ref<GDScript> > subclasses;
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Map<StringName, Vector<StringName> > _signals;
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Map<StringName, Ref<GDScript>> subclasses;
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Map<StringName, Vector<StringName>> _signals;
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Vector<ScriptNetData> rpc_functions;
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Vector<ScriptNetData> rpc_variables;
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@@ -129,7 +129,7 @@ class GDScript : public Script {
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#ifdef DEBUG_ENABLED
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Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
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Map<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
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#endif
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@@ -151,7 +151,7 @@ protected:
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public:
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virtual bool is_valid() const { return valid; }
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const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
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const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
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const Map<StringName, Variant> &get_constants() const { return constants; }
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const Set<StringName> &get_members() const { return members; }
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const GDScriptDataType &get_member_type(const StringName &p_member) const {
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@@ -519,7 +519,7 @@ public:
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virtual void frame();
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virtual void get_public_functions(List<MethodInfo> *p_functions) const;
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virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
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virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
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virtual void profiling_start();
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virtual void profiling_stop();
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@@ -2111,7 +2111,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
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void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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Map<StringName, Ref<GDScript> > old_subclasses;
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Map<StringName, Ref<GDScript>> old_subclasses;
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if (p_keep_state) {
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old_subclasses = p_script->subclasses;
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@@ -48,11 +48,11 @@ class GDScriptCompiler {
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const GDScriptParser::FunctionNode *function_node;
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bool debug_stack;
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List<Map<StringName, int> > stack_id_stack;
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List<Map<StringName, int>> stack_id_stack;
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Map<StringName, int> stack_identifiers;
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List<GDScriptFunction::StackDebug> stack_debug;
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List<Map<StringName, int> > block_identifier_stack;
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List<Map<StringName, int>> block_identifier_stack;
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Map<StringName, int> block_identifiers;
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void add_stack_identifier(const StringName &p_id, int p_stackpos) {
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@@ -299,10 +299,10 @@ void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p
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GDScriptFunction *f = _call_stack[l].function;
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List<Pair<StringName, int> > locals;
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List<Pair<StringName, int>> locals;
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f->debug_get_stack_member_state(*_call_stack[l].line, &locals);
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for (List<Pair<StringName, int> >::Element *E = locals.front(); E; E = E->next()) {
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for (List<Pair<StringName, int>>::Element *E = locals.front(); E; E = E->next()) {
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p_locals->push_back(E->get().first);
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p_values->push_back(_call_stack[l].stack[E->get().second]);
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@@ -351,7 +351,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant>
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const Map<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
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const Variant *globals = GDScriptLanguage::get_singleton()->get_global_array();
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List<Pair<String, Variant> > cinfo;
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List<Pair<String, Variant>> cinfo;
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get_public_constants(&cinfo);
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for (const Map<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) {
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@@ -360,7 +360,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant>
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continue;
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bool is_script_constant = false;
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for (List<Pair<String, Variant> >::Element *CE = cinfo.front(); CE; CE = CE->next()) {
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for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) {
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if (CE->get().first == E->key()) {
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is_script_constant = true;
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break;
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@@ -434,7 +434,7 @@ void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const
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}
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}
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void GDScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
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void GDScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
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Pair<String, Variant> pi;
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pi.first = "PI";
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@@ -1972,7 +1972,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionContext &p_context
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}
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}
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if (!p_only_functions) {
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for (const Map<StringName, Ref<GDScript> >::Element *E = script->get_subclasses().front(); E; E = E->next()) {
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for (const Map<StringName, Ref<GDScript>>::Element *E = script->get_subclasses().front(); E; E = E->next()) {
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ScriptCodeCompletionOption option(E->key().operator String(), ScriptCodeCompletionOption::KIND_CLASS);
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r_result.insert(option.display, option);
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}
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@@ -1707,7 +1707,7 @@ struct _GDFKCS {
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}
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};
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void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const {
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void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const {
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int oc = 0;
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Map<StringName, _GDFKC> sdmap;
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@@ -321,7 +321,7 @@ public:
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GDScript *get_script() const { return _script; }
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StringName get_source() const { return source; }
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void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;
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void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;
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_FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }
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@@ -8534,7 +8534,7 @@ Error GDScriptParser::_parse(const String &p_base_path) {
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#ifdef DEBUG_ENABLED
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// Resolve warning ignores
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Vector<Pair<int, String> > warning_skips = tokenizer->get_warning_skips();
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Vector<Pair<int, String>> warning_skips = tokenizer->get_warning_skips();
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bool warning_is_error = GLOBAL_GET("debug/gdscript/warnings/treat_warnings_as_errors").booleanize();
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for (List<GDScriptWarning>::Element *E = warnings.front(); E;) {
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GDScriptWarning &w = E->get();
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@@ -170,7 +170,7 @@ public:
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virtual String get_token_error(int p_offset = 0) const = 0;
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virtual void advance(int p_amount = 1) = 0;
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#ifdef DEBUG_ENABLED
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virtual const Vector<Pair<int, String> > &get_warning_skips() const = 0;
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virtual const Vector<Pair<int, String>> &get_warning_skips() const = 0;
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virtual const Set<String> &get_warning_global_skips() const = 0;
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virtual bool is_ignoring_warnings() const = 0;
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#endif // DEBUG_ENABLED
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@@ -223,7 +223,7 @@ class GDScriptTokenizerText : public GDScriptTokenizer {
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bool error_flag;
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#ifdef DEBUG_ENABLED
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Vector<Pair<int, String> > warning_skips;
|
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Vector<Pair<int, String>> warning_skips;
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Set<String> warning_global_skips;
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bool ignore_warnings;
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#endif // DEBUG_ENABLED
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@@ -244,7 +244,7 @@ public:
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virtual String get_token_error(int p_offset = 0) const;
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virtual void advance(int p_amount = 1);
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#ifdef DEBUG_ENABLED
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virtual const Vector<Pair<int, String> > &get_warning_skips() const { return warning_skips; }
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virtual const Vector<Pair<int, String>> &get_warning_skips() const { return warning_skips; }
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virtual const Set<String> &get_warning_global_skips() const { return warning_global_skips; }
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virtual bool is_ignoring_warnings() const { return ignore_warnings; }
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#endif // DEBUG_ENABLED
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@@ -283,8 +283,8 @@ public:
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virtual String get_token_error(int p_offset = 0) const;
|
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virtual void advance(int p_amount = 1);
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#ifdef DEBUG_ENABLED
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virtual const Vector<Pair<int, String> > &get_warning_skips() const {
|
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static Vector<Pair<int, String> > v;
|
||||
virtual const Vector<Pair<int, String>> &get_warning_skips() const {
|
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static Vector<Pair<int, String>> v;
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return v;
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}
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virtual const Set<String> &get_warning_global_skips() const {
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@@ -68,7 +68,7 @@ private:
|
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static GDScriptLanguageProtocol *singleton;
|
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|
||||
HashMap<int, Ref<LSPeer> > clients;
|
||||
HashMap<int, Ref<LSPeer>> clients;
|
||||
Ref<TCP_Server> server;
|
||||
int latest_client_id;
|
||||
int next_client_id;
|
||||
|
||||
Reference in New Issue
Block a user