Don't store and show current file/directory/path FileDialog properties

These properties are only useful at run-time, so they don't need
to be displayed in the editor and stored.

(cherry picked from commit 2ad6e11b78)
This commit is contained in:
Hugo Locurcio
2021-10-29 20:15:33 +02:00
committed by Rémi Verschelde
parent 846416afe8
commit caf2c20655
4 changed files with 12 additions and 12 deletions

View File

@@ -56,13 +56,13 @@
The file system access scope. See enum [code]Access[/code] constants.
[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url].
</member>
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default="&quot;res://&quot;">
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir">
The current working directory of the file dialog.
</member>
<member name="current_file" type="String" setter="set_current_file" getter="get_current_file" default="&quot;&quot;">
<member name="current_file" type="String" setter="set_current_file" getter="get_current_file">
The currently selected file of the file dialog.
</member>
<member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default="&quot;res://&quot;">
<member name="current_path" type="String" setter="set_current_path" getter="get_current_path">
The currently selected file path of the file dialog.
</member>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />