Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam
2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View File

@@ -148,7 +148,7 @@ void MeshInstance::_resolve_skeleton_path() {
if (skeleton_path.is_empty())
return;
Skeleton *skeleton = get_node(skeleton_path) ? get_node(skeleton_path)->cast_to<Skeleton>() : NULL;
Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path));
if (skeleton)
VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skeleton->get_skeleton());
}
@@ -202,13 +202,13 @@ Node *MeshInstance::create_trimesh_collision_node() {
void MeshInstance::create_trimesh_collision() {
StaticBody *static_body = create_trimesh_collision_node()->cast_to<StaticBody>();
StaticBody *static_body = Object::cast_to<StaticBody>(create_trimesh_collision_node());
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
add_child(static_body);
if (get_owner()) {
CollisionShape *cshape = static_body->get_child(0)->cast_to<CollisionShape>();
CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(0));
static_body->set_owner(get_owner());
cshape->set_owner(get_owner());
}
@@ -232,13 +232,13 @@ Node *MeshInstance::create_convex_collision_node() {
void MeshInstance::create_convex_collision() {
StaticBody *static_body = create_convex_collision_node()->cast_to<StaticBody>();
StaticBody *static_body = Object::cast_to<StaticBody>(create_convex_collision_node());
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
add_child(static_body);
if (get_owner()) {
CollisionShape *cshape = static_body->get_child(0)->cast_to<CollisionShape>();
CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(0));
static_body->set_owner(get_owner());
cshape->set_owner(get_owner());
}