mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
@@ -1764,14 +1764,14 @@ Variant::operator Object *() const {
|
||||
Variant::operator Node *() const {
|
||||
|
||||
if (type == OBJECT)
|
||||
return _get_obj().obj ? _get_obj().obj->cast_to<Node>() : NULL;
|
||||
return Object::cast_to<Node>(_get_obj().obj);
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
Variant::operator Control *() const {
|
||||
|
||||
if (type == OBJECT)
|
||||
return _get_obj().obj ? _get_obj().obj->cast_to<Control>() : NULL;
|
||||
return Object::cast_to<Control>(_get_obj().obj);
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user