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Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
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# meta-description: Basic plugin template
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@tool
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extends EditorPlugin
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func _enter_tree() -> void:
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# Initialization of the plugin goes here.
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pass
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func _exit_tree() -> void:
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# Clean-up of the plugin goes here.
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pass
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