Fix typos with codespell

Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
This commit is contained in:
Rémi Verschelde
2020-09-18 14:09:51 +02:00
parent 8b5061aae7
commit c8859f0463
30 changed files with 35 additions and 35 deletions

View File

@@ -88,7 +88,7 @@ static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3
Vector3 edge2 = p_vertices[2] - p_vertices[0];
Vector3 h = p_dir.cross(edge2);
real_t a = edge1.dot(h);
// Check if ray is parrallel to triangle.
// Check if ray is parallel to triangle.
if (Math::is_zero_approx(a))
return false;
real_t f = 1.0 / a;
@@ -818,7 +818,7 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert
int axis = 0;
if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y)) axis = 1;
// Add it to the beginnig or the end appropriately.
// Add it to the beginning or the end appropriately.
if (new_point[axis] < first_point[axis])
r_vertex_indices.insert(0, p_new_vertex_index);
else
@@ -868,7 +868,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
inner_idx = p_segment_indices[segments + segments / 2 - sorted_idx];
}
// Find the mergable faces.
// Find the mergeable faces.
Vector<int> merge_faces_idx;
Vector<Face2D> merge_faces;
Vector<int> merge_faces_inner_vertex_idx;