mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
[macOS/iOS] Use hardware sampling rates for audio I/O.
This commit is contained in:
@@ -14,7 +14,8 @@ SConscript("windows/SCsub")
|
||||
|
||||
# Sounds drivers
|
||||
SConscript("alsa/SCsub")
|
||||
SConscript("coreaudio/SCsub")
|
||||
if env["platform"] == "ios" or env["platform"] == "macos":
|
||||
SConscript("coreaudio/SCsub")
|
||||
SConscript("pulseaudio/SCsub")
|
||||
if env["platform"] == "windows":
|
||||
SConscript("wasapi/SCsub")
|
||||
|
||||
Reference in New Issue
Block a user