Reference the online documentation in collision layer/mask properties

See https://github.com/godotengine/godot-docs/pull/3863.
This commit is contained in:
Hugo Locurcio
2020-08-03 13:58:51 +02:00
parent ec9302cecc
commit c73c327bab
14 changed files with 21 additions and 21 deletions

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@@ -136,7 +136,7 @@
If [code]true[/code], collision with [PhysicsBody3D]s will be reported.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
If [code]true[/code], collisions will be reported.