mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
This commit is contained in:
@@ -11,20 +11,20 @@
|
||||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="height" type="float" setter="set_height" getter="get_height">
|
||||
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
|
||||
Full height of the sphere. Defaults to 2.0.
|
||||
</member>
|
||||
<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere">
|
||||
<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false">
|
||||
Determines whether a full sphere or a hemisphere is created.
|
||||
[b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal. Defaults to [code]false[/code].
|
||||
</member>
|
||||
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments">
|
||||
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
|
||||
Number of radial segments on the sphere. Defaults to 64.
|
||||
</member>
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius">
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
||||
Radius of sphere. Defaults to 1.0.
|
||||
</member>
|
||||
<member name="rings" type="int" setter="set_rings" getter="get_rings">
|
||||
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="32">
|
||||
Number of segments along the height of the sphere. Defaults to 32.
|
||||
</member>
|
||||
</members>
|
||||
|
||||
Reference in New Issue
Block a user