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doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
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@@ -18,13 +18,13 @@
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</method>
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</methods>
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<members>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
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Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
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</member>
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<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces">
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<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
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If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. Default is false.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
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The current [Material] of the primitive mesh.
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</member>
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</members>
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