doc: Add default values to all properties

Thanks to @bojidar-bg's impressive work in #29380.
This commit is contained in:
Rémi Verschelde
2019-06-29 12:38:01 +02:00
parent 82604195b4
commit c6cea6e9b3
394 changed files with 2881 additions and 2719 deletions

View File

@@ -20,26 +20,26 @@
</method>
</methods>
<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled">
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
</member>
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled">
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647">
The physics layer the query should be made on.
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude">
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
The list of objects or object [RID]s, that will be excluded from collisions.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin">
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
The collision margin for the shape.
</member>
<member name="motion" type="Vector2" setter="set_motion" getter="get_motion">
<member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2( 0, 0 )">
The motion of the shape being queried for.
</member>
<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
The [RID] of the queried shape. See also [method set_shape].
</member>
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
the transform matrix of the queried shape.
</member>
</members>