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doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
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@@ -20,26 +20,26 @@
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</method>
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled">
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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</member>
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled">
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
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</member>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647">
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The physics layer the query should be made on.
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude">
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
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The list of objects or object [RID]s, that will be excluded from collisions.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin">
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
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The collision margin for the shape.
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</member>
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<member name="motion" type="Vector2" setter="set_motion" getter="get_motion">
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<member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2( 0, 0 )">
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The motion of the shape being queried for.
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</member>
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<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
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The [RID] of the queried shape. See also [method set_shape].
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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the transform matrix of the queried shape.
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</member>
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</members>
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