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doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
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@@ -11,31 +11,31 @@
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<methods>
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</methods>
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<members>
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<member name="axis_stretch_horizontal" type="int" setter="set_h_axis_stretch_mode" getter="get_h_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode">
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<member name="axis_stretch_horizontal" type="int" setter="set_h_axis_stretch_mode" getter="get_h_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode" default="0">
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Doesn't do anything at the time of writing.
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</member>
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<member name="axis_stretch_vertical" type="int" setter="set_v_axis_stretch_mode" getter="get_v_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode">
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<member name="axis_stretch_vertical" type="int" setter="set_v_axis_stretch_mode" getter="get_v_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode" default="0">
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Doesn't do anything at the time of writing.
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</member>
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<member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled">
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<member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled" default="true">
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If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. Default value: [code]true[/code].
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</member>
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<member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin">
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<member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0">
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The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
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</member>
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<member name="patch_margin_left" type="int" setter="set_patch_margin" getter="get_patch_margin">
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<member name="patch_margin_left" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0">
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The height of the 9-slice's left column.
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</member>
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<member name="patch_margin_right" type="int" setter="set_patch_margin" getter="get_patch_margin">
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<member name="patch_margin_right" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0">
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The height of the 9-slice's right column.
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</member>
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<member name="patch_margin_top" type="int" setter="set_patch_margin" getter="get_patch_margin">
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<member name="patch_margin_top" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0">
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The height of the 9-slice's top row.
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</member>
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
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Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
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The node's texture resource.
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</member>
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</members>
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