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doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
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@@ -12,16 +12,16 @@
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<methods>
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</methods>
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<members>
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<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
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<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas" default="null">
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The texture that contains the atlas. Can be any [Texture] subtype.
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</member>
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<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip">
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<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
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If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
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</member>
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<member name="margin" type="Rect2" setter="set_margin" getter="get_margin">
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<member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2( 0, 0, 0, 0 )">
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The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
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</member>
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<member name="region" type="Rect2" setter="set_region" getter="get_region">
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<member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2( 0, 0, 0, 0 )">
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The AtlasTexture's used region.
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</member>
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</members>
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