Avoid saving the texture_rd_rid property of TextureRD resources

RIDs do not persist between runs, so they should not be saved
This commit is contained in:
clayjohn
2024-01-24 10:14:22 -08:00
parent 74c32faa78
commit c6316bff65
4 changed files with 6 additions and 6 deletions

View File

@@ -10,7 +10,7 @@
</tutorials>
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()">
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
The RID of the texture object created on the [RenderingDevice].
</member>
</members>