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Avoid saving the texture_rd_rid property of TextureRD resources
RIDs do not persist between runs, so they should not be saved
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@@ -10,7 +10,7 @@
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</tutorials>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()">
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<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
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The RID of the texture object created on the [RenderingDevice].
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</member>
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</members>
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