Update the logic to load Godot Android plugins packaged into the binary.

The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
This commit is contained in:
Fredia Huya-Kouadio
2021-02-26 08:38:39 -08:00
parent 43e429fa93
commit c5fb32d594
5 changed files with 8 additions and 66 deletions

View File

@@ -42,11 +42,6 @@
android:name="xr_mode_metadata_name"
android:value="xr_mode_metadata_value" />
<!-- Metadata populated at export time and used by Godot to figure out which plugins must be enabled. -->
<meta-data
android:name="plugins"
android:value="plugins_value"/>
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"