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New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
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@@ -317,6 +317,18 @@ int Node2D::get_z() const{
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return z;
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}
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Matrix32 Node2D::get_relative_transform(const Node *p_parent) const {
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if (p_parent==this)
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return Matrix32();
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Node2D *parent_2d = get_parent()->cast_to<Node2D>();
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ERR_FAIL_COND_V(!parent_2d,Matrix32());
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if (p_parent==parent_2d)
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return get_transform();
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else
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return parent_2d->get_relative_transform(p_parent) * get_transform();
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}
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void Node2D::_bind_methods() {
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@@ -351,6 +363,8 @@ void Node2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
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ObjectTypeDB::bind_method(_MD("get_relative_transform"),&Node2D::get_relative_transform);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
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