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Rename the argument tag to param in XML documentation
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@@ -13,15 +13,15 @@
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<methods>
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<method name="execute_modifications">
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<return type="void" />
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<argument index="0" name="delta" type="float" />
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<argument index="1" name="execution_mode" type="int" />
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<param index="0" name="delta" type="float" />
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<param index="1" name="execution_mode" type="int" />
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<description>
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Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned.
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</description>
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</method>
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<method name="get_bone">
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<return type="Bone2D" />
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<argument index="0" name="idx" type="int" />
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<param index="0" name="idx" type="int" />
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<description>
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Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
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</description>
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@@ -34,7 +34,7 @@
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</method>
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<method name="get_bone_local_pose_override">
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<return type="Transform2D" />
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<argument index="0" name="bone_idx" type="int" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Returns the local pose override transform for [code]bone_idx[/code].
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</description>
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@@ -53,10 +53,10 @@
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</method>
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<method name="set_bone_local_pose_override">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="override_pose" type="Transform2D" />
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<argument index="2" name="strength" type="float" />
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<argument index="3" name="persistent" type="bool" />
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<param index="0" name="bone_idx" type="int" />
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<param index="1" name="override_pose" type="Transform2D" />
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<param index="2" name="strength" type="float" />
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<param index="3" name="persistent" type="bool" />
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<description>
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Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
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[code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
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@@ -65,7 +65,7 @@
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</method>
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<method name="set_modification_stack">
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<return type="void" />
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<argument index="0" name="modification_stack" type="SkeletonModificationStack2D" />
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<param index="0" name="modification_stack" type="SkeletonModificationStack2D" />
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<description>
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Sets the [SkeletonModificationStack2D] attached to this skeleton.
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</description>
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