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https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Rename the argument tag to param in XML documentation
This commit is contained in:
@@ -36,7 +36,7 @@
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<methods>
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<method name="_get" qualifiers="virtual">
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<return type="Variant" />
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<argument index="0" name="property" type="StringName" />
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<param index="0" name="property" type="StringName" />
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<description>
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Virtual method which can be overridden to customize the return value of [method get].
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Returns the given property. Returns [code]null[/code] if the [code]property[/code] does not exist.
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@@ -59,15 +59,15 @@
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</method>
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<method name="_notification" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="what" type="int" />
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<param index="0" name="what" type="int" />
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<description>
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Called whenever the object receives a notification, which is identified in [code]what[/code] by a constant. The base [Object] has two constants [constant NOTIFICATION_POSTINITIALIZE] and [constant NOTIFICATION_PREDELETE], but subclasses such as [Node] define a lot more notifications which are also received by this method.
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</description>
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</method>
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<method name="_set" qualifiers="virtual">
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<return type="bool" />
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<argument index="0" name="property" type="StringName" />
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<argument index="1" name="value" type="Variant" />
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<param index="0" name="property" type="StringName" />
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<param index="1" name="value" type="Variant" />
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<description>
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Virtual method which can be overridden to customize the return value of [method set].
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Sets a property. Returns [code]true[/code] if the [code]property[/code] exists.
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@@ -82,15 +82,15 @@
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</method>
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<method name="add_user_signal">
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<return type="void" />
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<argument index="0" name="signal" type="String" />
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<argument index="1" name="arguments" type="Array" default="[]" />
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<param index="0" name="signal" type="String" />
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<param index="1" name="arguments" type="Array" default="[]" />
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<description>
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Adds a user-defined [code]signal[/code]. Arguments are optional, but can be added as an [Array] of dictionaries, each containing [code]name: String[/code] and [code]type: int[/code] (see [enum Variant.Type]) entries.
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</description>
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</method>
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<method name="call" qualifiers="vararg">
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<return type="Variant" />
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<argument index="0" name="method" type="StringName" />
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<param index="0" name="method" type="StringName" />
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<description>
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Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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[codeblocks]
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@@ -108,7 +108,7 @@
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</method>
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<method name="call_deferred" qualifiers="vararg">
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<return type="Variant" />
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<argument index="0" name="method" type="StringName" />
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<param index="0" name="method" type="StringName" />
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<description>
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Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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[codeblocks]
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@@ -126,8 +126,8 @@
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</method>
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<method name="callv">
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<return type="Variant" />
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<argument index="0" name="method" type="StringName" />
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<argument index="1" name="arg_array" type="Array" />
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<param index="0" name="method" type="StringName" />
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<param index="1" name="arg_array" type="Array" />
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<description>
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Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].
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[codeblocks]
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@@ -150,9 +150,9 @@
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</method>
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<method name="connect">
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<return type="int" enum="Error" />
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<argument index="0" name="signal" type="StringName" />
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<argument index="1" name="callable" type="Callable" />
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<argument index="2" name="flags" type="int" default="0" />
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<param index="0" name="signal" type="StringName" />
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<param index="1" name="callable" type="Callable" />
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<param index="2" name="flags" type="int" default="0" />
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<description>
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Connects a [code]signal[/code] to a [code]callable[/code]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants.
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A signal can only be connected once to a [Callable]. It will print an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.
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@@ -291,8 +291,8 @@
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</method>
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<method name="disconnect">
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<return type="void" />
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<argument index="0" name="signal" type="StringName" />
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<argument index="1" name="callable" type="Callable" />
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<param index="0" name="signal" type="StringName" />
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<param index="1" name="callable" type="Callable" />
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<description>
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Disconnects a [code]signal[/code] from a given [code]callable[/code].
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If you try to disconnect a connection that does not exist, the method will print an error. Use [method is_connected] to ensure that the connection exists.
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@@ -300,7 +300,7 @@
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</method>
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<method name="emit_signal" qualifiers="vararg">
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<return type="int" enum="Error" />
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<argument index="0" name="signal" type="StringName" />
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<param index="0" name="signal" type="StringName" />
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<description>
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Emits the given [code]signal[/code]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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[codeblocks]
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@@ -323,7 +323,7 @@
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</method>
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<method name="get" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="property" type="StringName" />
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<param index="0" name="property" type="StringName" />
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<description>
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Returns the [Variant] value of the given [code]property[/code]. If the [code]property[/code] doesn't exist, this will return [code]null[/code].
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[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
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@@ -348,7 +348,7 @@
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</method>
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<method name="get_indexed" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="property" type="NodePath" />
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<param index="0" name="property" type="NodePath" />
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<description>
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Gets the object's property indexed by the given [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Examples: [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code].
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[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't support actual paths to [Node]s in the scene tree, only colon-separated sub-property paths. For the purpose of nodes, use [method Node.get_node_and_resource] instead.
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@@ -363,8 +363,8 @@
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</method>
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<method name="get_meta" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="default" type="Variant" default="null" />
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<param index="0" name="name" type="StringName" />
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<param index="1" name="default" type="Variant" default="null" />
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<description>
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Returns the object's metadata entry for the given [code]name[/code].
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Throws error if the entry does not exist, unless [code]default[/code] is not [code]null[/code] (in which case the default value will be returned).
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@@ -397,7 +397,7 @@
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</method>
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<method name="get_signal_connection_list" qualifiers="const">
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<return type="Array" />
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<argument index="0" name="signal" type="StringName" />
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<param index="0" name="signal" type="StringName" />
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<description>
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Returns an [Array] of connections for the given [code]signal[/code].
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</description>
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@@ -410,28 +410,28 @@
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</method>
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<method name="has_meta" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<param index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if a metadata entry is found with the given [code]name[/code].
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</description>
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</method>
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<method name="has_method" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="method" type="StringName" />
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<param index="0" name="method" type="StringName" />
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<description>
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Returns [code]true[/code] if the object contains the given [code]method[/code].
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</description>
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</method>
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<method name="has_signal" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="signal" type="StringName" />
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<param index="0" name="signal" type="StringName" />
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<description>
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Returns [code]true[/code] if the given [code]signal[/code] exists.
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</description>
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</method>
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<method name="has_user_signal" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="signal" type="StringName" />
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<param index="0" name="signal" type="StringName" />
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<description>
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Returns [code]true[/code] if the given user-defined [code]signal[/code] exists. Only signals added using [method add_user_signal] are taken into account.
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</description>
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@@ -444,7 +444,7 @@
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</method>
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<method name="is_class" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="class" type="String" />
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<param index="0" name="class" type="String" />
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<description>
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Returns [code]true[/code] if the object inherits from the given [code]class[/code]. See also [method get_class].
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[b]Note:[/b] [method is_class] does not take [code]class_name[/code] declarations into account. If the object has a [code]class_name[/code] defined, [method is_class] will return [code]false[/code] for that name.
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@@ -452,8 +452,8 @@
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</method>
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<method name="is_connected" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="signal" type="StringName" />
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<argument index="1" name="callable" type="Callable" />
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<param index="0" name="signal" type="StringName" />
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<param index="1" name="callable" type="Callable" />
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<description>
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Returns [code]true[/code] if a connection exists for a given [code]signal[/code] and [code]callable[/code].
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</description>
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@@ -466,8 +466,8 @@
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</method>
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<method name="notification">
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<return type="void" />
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<argument index="0" name="what" type="int" />
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<argument index="1" name="reversed" type="bool" default="false" />
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<param index="0" name="what" type="int" />
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<param index="1" name="reversed" type="bool" default="false" />
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<description>
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Send a given notification to the object, which will also trigger a call to the [method _notification] method of all classes that the object inherits from.
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If [code]reversed[/code] is [code]true[/code], [method _notification] is called first on the object's own class, and then up to its successive parent classes. If [code]reversed[/code] is [code]false[/code], [method _notification] is called first on the highest ancestor ([Object] itself), and then down to its successive inheriting classes.
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@@ -481,15 +481,15 @@
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</method>
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<method name="remove_meta">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<param index="0" name="name" type="StringName" />
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<description>
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Removes a given entry from the object's metadata. See also [method set_meta].
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</description>
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</method>
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<method name="set">
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<return type="void" />
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<argument index="0" name="property" type="StringName" />
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<argument index="1" name="value" type="Variant" />
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<param index="0" name="property" type="StringName" />
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<param index="1" name="value" type="Variant" />
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<description>
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Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen.
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[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
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@@ -497,15 +497,15 @@
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</method>
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<method name="set_block_signals">
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<return type="void" />
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<argument index="0" name="enable" type="bool" />
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<param index="0" name="enable" type="bool" />
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<description>
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If set to [code]true[/code], signal emission is blocked.
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</description>
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</method>
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<method name="set_deferred">
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<return type="void" />
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<argument index="0" name="property" type="StringName" />
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<argument index="1" name="value" type="Variant" />
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<param index="0" name="property" type="StringName" />
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<param index="1" name="value" type="Variant" />
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<description>
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Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling [method set] via [method call_deferred], i.e. [code]call_deferred("set", property, value)[/code].
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[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
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@@ -513,8 +513,8 @@
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</method>
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<method name="set_indexed">
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<return type="void" />
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<argument index="0" name="property" type="NodePath" />
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<argument index="1" name="value" type="Variant" />
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<param index="0" name="property" type="NodePath" />
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<param index="1" name="value" type="Variant" />
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<description>
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Assigns a new value to the property identified by the [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Example:
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[codeblocks]
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@@ -535,15 +535,15 @@
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</method>
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<method name="set_message_translation">
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<return type="void" />
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<argument index="0" name="enable" type="bool" />
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<param index="0" name="enable" type="bool" />
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<description>
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Defines whether the object can translate strings (with calls to [method tr]). Enabled by default.
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</description>
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</method>
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<method name="set_meta">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="value" type="Variant" />
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<param index="0" name="name" type="StringName" />
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<param index="1" name="value" type="Variant" />
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<description>
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Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value.
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To remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to [code]null[/code]. This means you can also use [code]set_meta("name", null)[/code] to remove metadata for [code]"name"[/code].
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@@ -551,7 +551,7 @@
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</method>
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<method name="set_script">
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<return type="void" />
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<argument index="0" name="script" type="Variant" />
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<param index="0" name="script" type="Variant" />
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<description>
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Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality.
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If the object already had a script, the previous script instance will be freed and its variables and state will be lost. The new script's [method _init] method will be called.
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@@ -566,8 +566,8 @@
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</method>
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<method name="tr" qualifiers="const">
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<return type="String" />
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<argument index="0" name="message" type="StringName" />
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<argument index="1" name="context" type="StringName" default="""" />
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<param index="0" name="message" type="StringName" />
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<param index="1" name="context" type="StringName" default="""" />
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<description>
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Translates a message using translation catalogs configured in the Project Settings. An additional context could be used to specify the translation context.
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Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] unchanged. See [method set_message_translation].
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@@ -576,10 +576,10 @@
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</method>
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<method name="tr_n" qualifiers="const">
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<return type="String" />
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<argument index="0" name="message" type="StringName" />
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<argument index="1" name="plural_message" type="StringName" />
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<argument index="2" name="n" type="int" />
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<argument index="3" name="context" type="StringName" default="""" />
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<param index="0" name="message" type="StringName" />
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<param index="1" name="plural_message" type="StringName" />
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<param index="2" name="n" type="int" />
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<param index="3" name="context" type="StringName" default="""" />
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<description>
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Translates a message involving plurals using translation catalogs configured in the Project Settings. An additional context could be used to specify the translation context.
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Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] or [code]plural_message[/code] unchanged. See [method set_message_translation].
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