Rename the argument tag to param in XML documentation

This commit is contained in:
Yuri Sizov
2022-08-06 21:11:48 +03:00
parent 35c1eae8d7
commit c5d7115038
432 changed files with 10529 additions and 10529 deletions

View File

@@ -17,22 +17,22 @@
</method>
<method name="surface_add_vertex">
<return type="void" />
<argument index="0" name="vertex" type="Vector3" />
<param index="0" name="vertex" type="Vector3" />
<description>
Add a 3D vertex using the current attributes previously set.
</description>
</method>
<method name="surface_add_vertex_2d">
<return type="void" />
<argument index="0" name="vertex" type="Vector2" />
<param index="0" name="vertex" type="Vector2" />
<description>
Add a 2D vertex using the current attributes previously set.
</description>
</method>
<method name="surface_begin">
<return type="void" />
<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
<argument index="1" name="material" type="Material" default="null" />
<param index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
<param index="1" name="material" type="Material" default="null" />
<description>
Begin a new surface.
</description>
@@ -45,35 +45,35 @@
</method>
<method name="surface_set_color">
<return type="void" />
<argument index="0" name="color" type="Color" />
<param index="0" name="color" type="Color" />
<description>
Set the color attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_normal">
<return type="void" />
<argument index="0" name="normal" type="Vector3" />
<param index="0" name="normal" type="Vector3" />
<description>
Set the normal attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_tangent">
<return type="void" />
<argument index="0" name="tangent" type="Plane" />
<param index="0" name="tangent" type="Plane" />
<description>
Set the tangent attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_uv">
<return type="void" />
<argument index="0" name="uv" type="Vector2" />
<param index="0" name="uv" type="Vector2" />
<description>
Set the UV attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_uv2">
<return type="void" />
<argument index="0" name="uv2" type="Vector2" />
<param index="0" name="uv2" type="Vector2" />
<description>
Set the UV2 attribute that will be pushed with the next vertex.
</description>