Add C# code examples to the docs

Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.

Included classes:
 * AcceptDialog
 * AESContext
 * Animation
 * AnimationNodeStateMachine
 * AnimationNodeStateMachinePlayback
 * AnimationNodeStateMachineTransition
 * Array
 * ArrayMesh
 * AStar
 * AStar2D
 * Bool
 * Button
This commit is contained in:
HaSa1002
2020-07-31 16:07:26 +02:00
parent fea72f2a71
commit c5aded55df
12 changed files with 388 additions and 66 deletions

View File

@@ -6,10 +6,16 @@
<description>
Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
[b]Example:[/b]
[codeblock]
[codeblocks]
[gdscript]
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
[/codeblock]
[/gdscript]
[csharp]
var stateMachine = GetNode&lt;AnimationTree&gt;("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
stateMachine.Travel("some_state");
[/csharp]
[/codeblocks]
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>