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Overhaul some "uncommon" wording in class reference
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A 4×4 matrix for 3D projective transformations.
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</brief_description>
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<description>
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A 4x4 matrix used for 3D projective transformations. It can represent transformations such as translation, rotation, scaling, shearing, and perspective division. It consists of four [Vector4] columns.
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A 4×4 matrix used for 3D projective transformations. It can represent transformations such as translation, rotation, scaling, shearing, and perspective division. It consists of four [Vector4] columns.
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For purely linear transformations (translation, rotation, and scale), it is recommended to use [Transform3D], as it is more performant and requires less memory.
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Used internally as [Camera3D]'s projection matrix.
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</description>
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