Overhaul some "uncommon" wording in class reference

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Micky
2024-03-01 00:59:28 +01:00
parent 7d2ca2d8ac
commit c54e09a5a3
57 changed files with 128 additions and 121 deletions

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@@ -4,7 +4,7 @@
A 4×4 matrix for 3D projective transformations.
</brief_description>
<description>
A 4x4 matrix used for 3D projective transformations. It can represent transformations such as translation, rotation, scaling, shearing, and perspective division. It consists of four [Vector4] columns.
A 4×4 matrix used for 3D projective transformations. It can represent transformations such as translation, rotation, scaling, shearing, and perspective division. It consists of four [Vector4] columns.
For purely linear transformations (translation, rotation, and scale), it is recommended to use [Transform3D], as it is more performant and requires less memory.
Used internally as [Camera3D]'s projection matrix.
</description>