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Implement Autostart Feature for Profiler / Visual Profiler / Network Profiler
Co-authored-by: stmSi <stm1998sithumyo@gmail.com>
This commit is contained in:
@@ -34,6 +34,7 @@
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/check_box.h"
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void EditorNetworkProfiler::_bind_methods() {
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ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));
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@@ -170,15 +171,42 @@ void EditorNetworkProfiler::add_node_data(const NodeInfo &p_info) {
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}
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void EditorNetworkProfiler::_activate_pressed() {
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_update_button_text();
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if (activate->is_pressed()) {
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refresh_timer->start();
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} else {
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refresh_timer->stop();
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}
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emit_signal(SNAME("enable_profiling"), activate->is_pressed());
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}
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void EditorNetworkProfiler::_update_button_text() {
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if (activate->is_pressed()) {
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activate->set_icon(theme_cache.stop_icon);
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activate->set_text(TTR("Stop"));
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} else {
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refresh_timer->stop();
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activate->set_icon(theme_cache.play_icon);
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activate->set_text(TTR("Start"));
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}
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}
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void EditorNetworkProfiler::started() {
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if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "autostart_network_profiler", false)) {
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set_profiling(true);
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refresh_timer->start();
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}
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}
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void EditorNetworkProfiler::stopped() {
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set_profiling(false);
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refresh_timer->stop();
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}
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void EditorNetworkProfiler::set_profiling(bool p_pressed) {
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activate->set_pressed(p_pressed);
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_update_button_text();
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emit_signal(SNAME("enable_profiling"), activate->is_pressed());
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}
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@@ -192,6 +220,10 @@ void EditorNetworkProfiler::_clear_pressed() {
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refresh_replication_data();
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}
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void EditorNetworkProfiler::_autostart_toggled(bool p_toggled_on) {
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "autostart_network_profiler", p_toggled_on);
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}
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void EditorNetworkProfiler::_replication_button_clicked(TreeItem *p_item, int p_column, int p_idx, MouseButton p_button) {
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if (!p_item) {
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return;
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@@ -268,6 +300,12 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
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clear_button->connect(SceneStringName(pressed), callable_mp(this, &EditorNetworkProfiler::_clear_pressed));
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hb->add_child(clear_button);
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CheckBox *autostart_checkbox = memnew(CheckBox);
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autostart_checkbox->set_text(TTR("Autostart"));
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autostart_checkbox->set_pressed(EditorSettings::get_singleton()->get_project_metadata("debug_options", "autostart_network_profiler", false));
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autostart_checkbox->connect(SceneStringName(toggled), callable_mp(this, &EditorNetworkProfiler::_autostart_toggled));
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hb->add_child(autostart_checkbox);
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hb->add_spacer();
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Label *lb = memnew(Label);
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@@ -92,7 +92,9 @@ private:
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void _activate_pressed();
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void _clear_pressed();
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void _autostart_toggled(bool p_toggled_on);
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void _refresh();
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void _update_button_text();
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void _replication_button_clicked(TreeItem *p_item, int p_column, int p_idx, MouseButton p_button);
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protected:
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@@ -112,6 +114,10 @@ public:
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void set_bandwidth(int p_incoming, int p_outgoing);
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bool is_profiling();
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void set_profiling(bool p_pressed);
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void started();
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void stopped();
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EditorNetworkProfiler();
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};
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@@ -106,6 +106,8 @@ void MultiplayerEditorDebugger::setup_session(int p_session_id) {
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profiler->connect("enable_profiling", callable_mp(this, &MultiplayerEditorDebugger::_profiler_activate).bind(p_session_id));
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profiler->connect("open_request", callable_mp(this, &MultiplayerEditorDebugger::_open_request));
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profiler->set_name(TTR("Network Profiler"));
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session->connect("started", callable_mp(profiler, &EditorNetworkProfiler::started));
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session->connect("stopped", callable_mp(profiler, &EditorNetworkProfiler::stopped));
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session->add_session_tab(profiler);
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profilers[p_session_id] = profiler;
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}
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