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Use Jolt Physics by default in newly created projects
This also adds infrastructure to make specific settings the default, but only in projects created after this point (so that existing projects are not affected). This can be used for progressive upgrades in the future. This applies to both the project creation dialog and creating projects through the command line using `touch project.godot`.
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@@ -34,6 +34,7 @@
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#include "core/io/dir_access.h"
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#include "core/io/zip_io.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/settings/editor_settings.h"
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@@ -545,6 +546,11 @@ void ProjectDialog::ok_pressed() {
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initial_settings["application/config/features"] = project_features;
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initial_settings["application/config/name"] = project_name->get_text().strip_edges();
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initial_settings["application/config/icon"] = "res://icon.svg";
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ProjectSettings::CustomMap extra_settings = EditorNode::get_initial_settings();
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for (const KeyValue<String, Variant> &extra_setting : extra_settings) {
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// Merge with other initial settings defined above.
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initial_settings[extra_setting.key] = extra_setting.value;
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}
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Error err = ProjectSettings::get_singleton()->save_custom(path.path_join("project.godot"), initial_settings, Vector<String>(), false);
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if (err != OK) {
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