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Make EditorFileDialog inherit FileDialog
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@@ -31,6 +31,7 @@
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#include "shader_create_dialog.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/gui/editor_validation_panel.h"
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@@ -261,7 +262,7 @@ void ShaderCreateDialog::_browse_path() {
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file_browse->set_title(TTR("Open Shader / Choose Location"));
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file_browse->set_ok_button_text(TTR("Open"));
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file_browse->set_disable_overwrite_warning(true);
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file_browse->set_customization_flag_enabled(FileDialog::CUSTOMIZATION_OVERWRITE_WARNING, false);
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file_browse->clear_filters();
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List<String> extensions = type_data.get(type_menu->get_selected()).extensions;
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