mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Make EditorFileDialog inherit FileDialog
This commit is contained in:
@@ -118,6 +118,12 @@
|
||||
Returns [code]true[/code] if the provided [param flag] is enabled.
|
||||
</description>
|
||||
</method>
|
||||
<method name="popup_file_dialog">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Shows the [FileDialog] using the default size and position for file dialogs, and selects the file name if there is a current file.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_customization_flag_enabled">
|
||||
<return type="void" />
|
||||
<param index="0" name="flag" type="int" enum="FileDialog.Customization" />
|
||||
@@ -274,6 +280,7 @@
|
||||
[b]Note:[/b] On Linux and macOS, sandboxed apps always use native dialogs to access the host file system.
|
||||
[b]Note:[/b] On macOS, sandboxed apps will save security-scoped bookmarks to retain access to the opened folders across multiple sessions. Use [method OS.get_granted_permissions] to get a list of saved bookmarks.
|
||||
[b]Note:[/b] Native dialogs are isolated from the base process, file dialog properties can't be modified once the dialog is shown.
|
||||
[b]Note:[/b] This property is ignored in [EditorFileDialog].
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
||||
Reference in New Issue
Block a user