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-Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
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@@ -97,6 +97,8 @@ void RemoteTransform2D::set_remote_node(const NodePath& p_remote_node) {
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remote_node=p_remote_node;
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if (is_inside_tree())
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_update_cache();
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update_configuration_warning();
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}
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NodePath RemoteTransform2D::get_remote_node() const{
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@@ -105,6 +107,15 @@ NodePath RemoteTransform2D::get_remote_node() const{
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}
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String RemoteTransform2D::get_configuration_warning() const {
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if (!has_node(remote_node) || !get_node(remote_node) || !get_node(remote_node)->cast_to<Node2D>()) {
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return TTR("Path property must point to a valid Node2D node to work.");
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}
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return String();
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}
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void RemoteTransform2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_remote_node","path"),&RemoteTransform2D::set_remote_node);
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