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Fix running tests in template builds
Also fixes some errors with 3D disabled
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@@ -37,6 +37,8 @@
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namespace GDScriptTests {
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// TODO: Handle some cases failing on release builds. See: https://github.com/godotengine/godot/pull/88452
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#ifdef TOOLS_ENABLED
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TEST_SUITE("[Modules][GDScript]") {
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// GDScript 2.0 is still under heavy construction.
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// Allow the tests to fail, but do not ignore errors during development.
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@@ -70,6 +72,7 @@ func _init():
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ref_counted->set_script(gdscript);
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CHECK_MESSAGE(int(ref_counted->get_meta("result")) == 42, "The script should assign object metadata successfully.");
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}
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#endif // TOOLS_ENABLED
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TEST_CASE("[Modules][GDScript] Validate built-in API") {
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GDScriptLanguage *lang = GDScriptLanguage::get_singleton();
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