[Net] Move multiplayer to core subdir, split RPCManager.

Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
Fabio Alessandrelli
2021-09-03 19:40:47 +02:00
parent b0b30aaf41
commit bf9aae09ba
57 changed files with 976 additions and 767 deletions

View File

@@ -32,7 +32,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
</members>
<signals>
<signal name="peer_packet">

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@@ -113,13 +113,13 @@ int WebSocketMultiplayerPeer::get_transfer_channel() const {
return 0;
}
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
// Websocket uses TCP, reliable
}
MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
return TRANSFER_MODE_RELIABLE;
return Multiplayer::TRANSFER_MODE_RELIABLE;
}
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {

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@@ -32,7 +32,7 @@
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error/error_list.h"
#include "core/io/multiplayer_peer.h"
#include "core/multiplayer/multiplayer_peer.h"
#include "core/templates/list.h"
#include "websocket_peer.h"
@@ -80,8 +80,8 @@ public:
/* MultiplayerPeer */
void set_transfer_channel(int p_channel) override;
int get_transfer_channel() const override;
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
Multiplayer::TransferMode get_transfer_mode() const override;
void set_target_peer(int p_target_peer) override;
int get_packet_peer() const override;
int get_unique_id() const override;