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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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@@ -32,7 +32,7 @@
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</methods>
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<members>
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<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
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<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
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<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
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</members>
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<signals>
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<signal name="peer_packet">
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@@ -113,13 +113,13 @@ int WebSocketMultiplayerPeer::get_transfer_channel() const {
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return 0;
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}
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void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
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void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
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// Websocket uses TCP, reliable
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}
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MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
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Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
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// Websocket uses TCP, reliable
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return TRANSFER_MODE_RELIABLE;
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return Multiplayer::TRANSFER_MODE_RELIABLE;
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}
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void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
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@@ -32,7 +32,7 @@
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#define WEBSOCKET_MULTIPLAYER_PEER_H
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#include "core/error/error_list.h"
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#include "core/io/multiplayer_peer.h"
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#include "core/multiplayer/multiplayer_peer.h"
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#include "core/templates/list.h"
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#include "websocket_peer.h"
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@@ -80,8 +80,8 @@ public:
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/* MultiplayerPeer */
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void set_transfer_channel(int p_channel) override;
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int get_transfer_channel() const override;
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void set_transfer_mode(TransferMode p_mode) override;
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TransferMode get_transfer_mode() const override;
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void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
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Multiplayer::TransferMode get_transfer_mode() const override;
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void set_target_peer(int p_target_peer) override;
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int get_packet_peer() const override;
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int get_unique_id() const override;
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