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Revert backport of 2D transform and camera snapping options
More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
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@@ -1046,19 +1046,11 @@
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Currently only available when [member rendering/batching/options/use_batching] is active.
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[b]Note:[/b] Antialiased software skinned polys are not supported, and will be rendered without antialiasing.
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</member>
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<member name="rendering/2d/snapping/use_camera_snap" type="bool" setter="" getter="" default="false">
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If [code]true[/code], forces snapping of 2D viewports to the nearest whole coordinate.
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Can reduce unwanted camera relative movement in pixel art styles.
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</member>
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<member name="rendering/2d/snapping/use_gpu_pixel_snap" type="bool" setter="" getter="" default="false">
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If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. May help in some pixel art styles.
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This snapping is performed on the GPU in the vertex shader.
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Consider using the project setting [member rendering/batching/precision/uv_contract] to prevent artifacts.
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</member>
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<member name="rendering/2d/snapping/use_transform_snap" type="bool" setter="" getter="" default="false">
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If [code]true[/code], forces snapping of 2D object transforms to the nearest whole coordinate.
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Can help prevent unwanted relative movement in pixel art styles.
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</member>
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<member name="rendering/batching/debug/diagnose_frame" type="bool" setter="" getter="" default="false">
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When batching is on, this regularly prints a frame diagnosis log. Note that this will degrade performance.
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</member>
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