fix updating tileset list when assign texture and set autotile true

This commit is contained in:
damarindra
2018-01-11 05:45:14 +07:00
parent 554e95747c
commit bea40343ab
3 changed files with 12 additions and 1 deletions

View File

@@ -309,6 +309,7 @@ void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].texture = p_texture;
emit_changed();
_change_notify("texture");
}
Ref<Texture> TileSet::tile_get_texture(int p_id) const {
@@ -386,8 +387,8 @@ void TileSet::tile_set_is_autotile(int p_id, bool p_is_autotile) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].is_autotile = p_is_autotile;
_change_notify("");
emit_changed();
_change_notify("is_autotile");
}
bool TileSet::tile_get_is_autotile(int p_id) const {