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fix updating tileset list when assign texture and set autotile true
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@@ -309,6 +309,7 @@ void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].texture = p_texture;
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emit_changed();
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_change_notify("texture");
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}
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Ref<Texture> TileSet::tile_get_texture(int p_id) const {
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@@ -386,8 +387,8 @@ void TileSet::tile_set_is_autotile(int p_id, bool p_is_autotile) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].is_autotile = p_is_autotile;
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_change_notify("");
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emit_changed();
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_change_notify("is_autotile");
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}
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bool TileSet::tile_get_is_autotile(int p_id) const {
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