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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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@@ -47,6 +47,10 @@
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</member>
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<member name="variant/extensions_support" type="bool" setter="" getter="">
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</member>
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<member name="variant/thread_support" type="bool" setter="" getter="">
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If enabled, the exported game will support threads. It requires [url=https://web.dev/articles/coop-coep]a "cross-origin isolated" website[/url], which can be difficult to setup and brings some limitations (e.g. not being able to communicate with third-party websites).
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If disabled, the exported game will not support threads. As a result, it is more prone to performance and audio issues, but will only require to be run on a HTTPS website.
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</member>
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<member name="vram_texture_compression/for_desktop" type="bool" setter="" getter="">
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</member>
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<member name="vram_texture_compression/for_mobile" type="bool" setter="" getter="">
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