Add THREADS_ENABLED macro in order to compile Godot to run on the main thread

This commit is contained in:
Adam Scott
2023-12-01 13:39:09 -05:00
parent 107f2961cc
commit bd70b8e1f6
33 changed files with 447 additions and 72 deletions

View File

@@ -31,6 +31,10 @@
#ifndef SEMAPHORE_H
#define SEMAPHORE_H
#include <cstdint>
#ifdef THREADS_ENABLED
#include "core/error/error_list.h"
#include "core/typedefs.h"
#ifdef DEBUG_ENABLED
@@ -132,4 +136,17 @@ public:
#endif
};
#else // No threads.
class Semaphore {
public:
void post(uint32_t p_count = 1) const {}
void wait() const {}
bool try_wait() const {
return true;
}
};
#endif // THREADS_ENABLED
#endif // SEMAPHORE_H