Remove implicit conversion from LocalVector to Vector

This commit is contained in:
lawnjelly
2025-06-14 19:29:59 +01:00
parent 3c35777742
commit bd47dc4b29
8 changed files with 11 additions and 11 deletions

View File

@@ -309,7 +309,7 @@ MeshInstance *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDo
triangulate_polygon(
surface->surface_tool,
*indices,
surface->vertices_map,
Vector<int>(surface->vertices_map),
vertices);
}
}

View File

@@ -1536,9 +1536,9 @@ LightmapperCPU::BakeError LightmapperCPU::bake(BakeQuality p_quality, bool p_use
}
if (p_generate_atlas) {
_blit_lightmap(lightmaps_data[i], mesh_instances[i].size, bake_textures[mesh_instances[i].slice], mesh_instances[i].offset.x, mesh_instances[i].offset.y, true);
_blit_lightmap(Vector<Vector3>(lightmaps_data[i]), mesh_instances[i].size, bake_textures[mesh_instances[i].slice], mesh_instances[i].offset.x, mesh_instances[i].offset.y, true);
} else {
_blit_lightmap(lightmaps_data[i], mesh_instances[i].size, bake_textures[i], 0, 0, false);
_blit_lightmap(Vector<Vector3>(lightmaps_data[i]), mesh_instances[i].size, bake_textures[i], 0, 0, false);
}
}
}