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Add font LCD sub-pixel anti-aliasing support.
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@@ -91,6 +91,13 @@
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Draws single glyph outline of size [param outline_size] into a canvas item at the position, using [param font_rid] at the size [param size].
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</description>
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</method>
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<method name="font_get_antialiasing" qualifiers="virtual const">
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<return type="int" enum="TextServer.FontAntialiasing" />
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<param index="0" name="font_rid" type="RID" />
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<description>
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Returns font anti-aliasing mode.
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</description>
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</method>
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<method name="font_get_ascent" qualifiers="virtual const">
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<return type="float" />
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<param index="0" name="font_rid" type="RID" />
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@@ -437,13 +444,6 @@
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Returns [code]true[/code] if a Unicode [param char] is available in the font.
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</description>
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</method>
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<method name="font_is_antialiased" qualifiers="virtual const">
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<return type="bool" />
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<param index="0" name="font_rid" type="RID" />
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<description>
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Returns [code]true[/code] if font 8-bit anitialiased glyph rendering is supported and enabled.
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</description>
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</method>
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<method name="font_is_force_autohinter" qualifiers="virtual const">
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<return type="bool" />
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<param index="0" name="font_rid" type="RID" />
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@@ -544,12 +544,12 @@
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Renders the range of characters to the font cache texture.
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</description>
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</method>
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<method name="font_set_antialiased" qualifiers="virtual">
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<method name="font_set_antialiasing" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="font_rid" type="RID" />
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<param index="1" name="antialiased" type="bool" />
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<param index="1" name="antialiasing" type="int" enum="TextServer.FontAntialiasing" />
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<description>
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If set to [code]true[/code], 8-bit antialiased glyph rendering is used, otherwise 1-bit rendering is used. Used by dynamic fonts only.
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Sets font anti-aliasing mode.
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</description>
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</method>
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<method name="font_set_ascent" qualifiers="virtual">
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