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Merge pull request #39533 from hilfazer/editable-children-bugfixes
Fix Editable Children issues with node renaming, moving, duplicating and instancing.
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@@ -2183,7 +2183,6 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
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if (n == edited_scene) {
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edited_scene = newnode;
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editor->set_edited_scene(newnode);
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newnode->set_editable_instances(n->get_editable_instances());
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}
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//small hack to make collisionshapes and other kind of nodes to work
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