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[Docs] Description updates for Node2D & Object
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Node2D" inherits="CanvasItem" category="Core" version="3.2">
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<brief_description>
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A 2D game object, parent of all 2D-related nodes. Has a position, rotation, scale and Z index.
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A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
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</brief_description>
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<description>
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A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order.
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A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
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