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Add ShapeCast2D/3D::get_collider_rid method
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@@ -58,6 +58,13 @@
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Returns the collided [Object] of one of the multiple collisions at [param index], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
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</description>
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</method>
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<method name="get_collider_rid" qualifiers="const">
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<return type="RID" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the [RID] of the collided object of one of the multiple collisions at [param index].
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</description>
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</method>
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<method name="get_collider_shape" qualifiers="const">
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<return type="int" />
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<param index="0" name="index" type="int" />
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