mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Fix input_ray_pickable documentation for CollisionObject3D
This commit is contained in:
@@ -208,7 +208,7 @@
|
||||
Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
|
||||
</member>
|
||||
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
|
||||
If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
|
||||
If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
||||
Reference in New Issue
Block a user