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doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
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@@ -1,9 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CameraServer" inherits="Object" category="Core" version="3.2">
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<brief_description>
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The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
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Server keeping track of different cameras accessible in Godot.
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</brief_description>
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<description>
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The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
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It is notably used to provide AR modules with a video feed from the camera.
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</description>
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<tutorials>
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</tutorials>
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@@ -55,14 +57,14 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Emitted when a [CameraFeed] is added (webcam is plugged in).
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Emitted when a [CameraFeed] is added (e.g. webcam is plugged in).
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</description>
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</signal>
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<signal name="camera_feed_removed">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Emitted when a [CameraFeed] is removed (webcam is removed).
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Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged).
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</description>
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</signal>
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</signals>
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