doc: Misc updates for AnimationNode* and others

- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
This commit is contained in:
Rémi Verschelde
2020-01-23 11:14:14 +01:00
parent 46820527de
commit ba177ccaec
111 changed files with 256 additions and 420 deletions

View File

@@ -1,9 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CameraServer" inherits="Object" category="Core" version="3.2">
<brief_description>
The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
Server keeping track of different cameras accessible in Godot.
</brief_description>
<description>
The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
</description>
<tutorials>
</tutorials>
@@ -55,14 +57,14 @@
<argument index="0" name="id" type="int">
</argument>
<description>
Emitted when a [CameraFeed] is added (webcam is plugged in).
Emitted when a [CameraFeed] is added (e.g. webcam is plugged in).
</description>
</signal>
<signal name="camera_feed_removed">
<argument index="0" name="id" type="int">
</argument>
<description>
Emitted when a [CameraFeed] is removed (webcam is removed).
Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged).
</description>
</signal>
</signals>