doc: Misc updates for AnimationNode* and others

- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
This commit is contained in:
Rémi Verschelde
2020-01-23 11:14:14 +01:00
parent 46820527de
commit ba177ccaec
111 changed files with 256 additions and 420 deletions

View File

@@ -1,13 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.2">
<brief_description>
Animation Player that uses a node graph for blending Animations.
Animation player that uses a node graph for blending animations.
</brief_description>
<description>
A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
@@ -27,7 +28,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
Shifts position in the animation timeline. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
</description>
</method>
<method name="animation_node_get_animation" qualifiers="const">
@@ -54,6 +55,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
Returns the absolute playback timestamp of the animation node with name [code]id[/code].
</description>
</method>
<method name="animation_node_set_animation">
@@ -122,10 +124,8 @@
</argument>
<description>
Sets the blend amount of a Blend2 node given its name and value.
A Blend2 Node blends two animations with the amount between 0 and 1.
At 0, Output is input a.
Towards 1, the influence of a gets lessened, the influence of b gets raised.
At 1, Output is input b.
A Blend2 node blends two animations (A and B) with the amount between 0 and 1.
At 0, output is input A. Towards 1, the influence of A gets lessened, the influence of B gets raised. At 1, output is input B.
</description>
</method>
<method name="blend2_node_set_filter_path">
@@ -138,7 +138,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
If [code]enable[/code] is [code]true[/code], the blend2 node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
If [code]enable[/code] is [code]true[/code], the Blend2 node with name [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="blend3_node_get_amount" qualifiers="const">
@@ -159,12 +159,8 @@
</argument>
<description>
Sets the blend amount of a Blend3 node given its name and value.
A Blend3 Node blends three animations with the amount between -1 and 1.
At -1, Output is input b-.
From -1 to 0, the influence of b- gets lessened, the influence of a gets raised and the influence of b+ is 0.
At 0, Output is input a.
From 0 to 1, the influence of a gets lessened, the influence of b+ gets raised and the influence of b+ is 0.
At 1, Output is input b+.
A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 and 1.
At -1, output is input B-. From -1 to 0, the influence of B- gets lessened, the influence of A gets raised and the influence of B+ is 0. At 0, output is input A. From 0 to 1, the influence of A gets lessened, the influence of B+ gets raised and the influence of B+ is 0. At 1, output is input B+.
</description>
</method>
<method name="blend4_node_get_amount" qualifiers="const">
@@ -186,7 +182,7 @@
<description>
Sets the blend amount of a Blend4 node given its name and value.
A Blend4 Node blends two pairs of animations.
The two pairs are blended like blend2 and then added together.
The two pairs are blended like Blend2 and then added together.
</description>
</method>
<method name="connect_nodes">
@@ -226,7 +222,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
Returns mix amount of a Mix node given its name.
Returns the mix amount of a Mix node given its name.
</description>
</method>
<method name="mix_node_set_amount">
@@ -237,7 +233,7 @@
<argument index="1" name="ratio" type="float">
</argument>
<description>
Sets mix amount of a Mix node given its name and value.
Sets the mix amount of a Mix node given its name and value.
A Mix node adds input b to input a by the amount given by ratio.
</description>
</method>
@@ -296,7 +292,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
Rename a node in the graph.
Renames a node in the graph.
</description>
</method>
<method name="node_set_position">
@@ -307,7 +303,7 @@
<argument index="1" name="screen_position" type="Vector2">
</argument>
<description>
Sets position of a node in the graph given its name and position.
Sets the position of a node in the graph given its name and position.
</description>
</method>
<method name="oneshot_node_get_autorestart_delay" qualifiers="const">
@@ -316,7 +312,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
Returns autostart delay of a OneShot node given its name.
Returns the autostart delay of a OneShot node given its name.
</description>
</method>
<method name="oneshot_node_get_autorestart_random_delay" qualifiers="const">
@@ -325,7 +321,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
Returns autostart random delay of a OneShot node given its name.
Returns the autostart random delay of a OneShot node given its name.
</description>
</method>
<method name="oneshot_node_get_fadein_time" qualifiers="const">
@@ -334,7 +330,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
Returns fade in time of a OneShot node given its name.
Returns the fade in time of a OneShot node given its name.
</description>
</method>
<method name="oneshot_node_get_fadeout_time" qualifiers="const">
@@ -343,7 +339,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
Returns fade out time of a OneShot node given its name.
Returns the fade out time of a OneShot node given its name.
</description>
</method>
<method name="oneshot_node_has_autorestart" qualifiers="const">
@@ -372,7 +368,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
Sets autorestart property of a OneShot node given its name and value.
Sets the autorestart property of a OneShot node given its name and value.
</description>
</method>
<method name="oneshot_node_set_autorestart_delay">
@@ -383,7 +379,7 @@
<argument index="1" name="delay_sec" type="float">
</argument>
<description>
Sets autorestart delay of a OneShot node given its name and value in seconds.
Sets the autorestart delay of a OneShot node given its name and value in seconds.
</description>
</method>
<method name="oneshot_node_set_autorestart_random_delay">
@@ -394,7 +390,7 @@
<argument index="1" name="rand_sec" type="float">
</argument>
<description>
Sets autorestart random delay of a OneShot node given its name and value in seconds.
Sets the autorestart random delay of a OneShot node given its name and value in seconds.
</description>
</method>
<method name="oneshot_node_set_fadein_time">
@@ -405,7 +401,7 @@
<argument index="1" name="time_sec" type="float">
</argument>
<description>
Sets fade in time of a OneShot node given its name and value in seconds.
Sets the fade in time of a OneShot node given its name and value in seconds.
</description>
</method>
<method name="oneshot_node_set_fadeout_time">
@@ -416,7 +412,7 @@
<argument index="1" name="time_sec" type="float">
</argument>
<description>
Sets fade out time of a OneShot node given its name and value in seconds.
Sets the fade out time of a OneShot node given its name and value in seconds.
</description>
</method>
<method name="oneshot_node_set_filter_path">
@@ -429,7 +425,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
If [code]enable[/code] is [code]true[/code], the oneshot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
If [code]enable[/code] is [code]true[/code], the OneShot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="oneshot_node_start">
@@ -479,7 +475,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
Returns time scale value of the TimeScale node with name [code]id[/code].
Returns the time scale value of the TimeScale node with name [code]id[/code].
</description>
</method>
<method name="timescale_node_set_scale">
@@ -491,7 +487,7 @@
</argument>
<description>
Sets the time scale of the TimeScale node with name [code]id[/code] to [code]scale[/code].
The timescale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1.
The TimeScale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1.
If applied after a blend or mix, affects all input animations to that blend or mix.
</description>
</method>
@@ -533,7 +529,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
Returns the number of inputs for the transition node with name [code]id[/code]. You can add inputs by rightclicking on the transition node.
Returns the number of inputs for the transition node with name [code]id[/code]. You can add inputs by right-clicking on the transition node.
</description>
</method>
<method name="transition_node_get_xfade_time" qualifiers="const">
@@ -553,7 +549,7 @@
<argument index="1" name="input_idx" type="int">
</argument>
<description>
Returns [code]true[/code] if the input at [code]input_idx[/code] on transition node with name [code]id[/code] is set to automatically advance to the next input upon completion.
Returns [code]true[/code] if the input at [code]input_idx[/code] on the transition node with name [code]id[/code] is set to automatically advance to the next input upon completion.
</description>
</method>
<method name="transition_node_set_current">
@@ -609,11 +605,11 @@
</member>
<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath(&quot;..&quot;)">
The node from which to relatively access other nodes.
It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
It accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at.
</member>
<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath(&quot;&quot;)">
The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.
Once set, Animation nodes can be added to the AnimationTreePlayer.
Once set, [Animation] nodes can be added to the [AnimationTreePlayer].
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1">
The thread in which to update animations.