doc: Misc updates for AnimationNode* and others

- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
This commit is contained in:
Rémi Verschelde
2020-01-23 11:14:14 +01:00
parent 46820527de
commit ba177ccaec
111 changed files with 256 additions and 420 deletions

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
<brief_description>
Playback control for AnimationNodeStateMachine.
Playback control for [AnimationNodeStateMachine].
</brief_description>
<description>
Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
@@ -12,6 +12,7 @@
[/codeblock]
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="get_current_node" qualifiers="const">
@@ -25,6 +26,7 @@
<return type="PoolStringArray">
</return>
<description>
Returns the current travel path as computed internally by the A* algorithm.
</description>
</method>
<method name="is_playing" qualifiers="const">