Fix implementation of property_can_revert() in various classes

This commit is contained in:
kobewi
2024-08-06 00:11:02 +02:00
parent db66bd35af
commit b9d25580ce
6 changed files with 32 additions and 65 deletions

View File

@@ -1181,15 +1181,16 @@ void Node3D::_validate_property(PropertyInfo &p_property) const {
}
bool Node3D::_property_can_revert(const StringName &p_name) const {
if (p_name == "basis") {
const String sname = p_name;
if (sname == "basis") {
return true;
} else if (p_name == "scale") {
} else if (sname == "scale") {
return true;
} else if (p_name == "quaternion") {
} else if (sname == "quaternion") {
return true;
} else if (p_name == "rotation") {
} else if (sname == "rotation") {
return true;
} else if (p_name == "position") {
} else if (sname == "position") {
return true;
}
return false;
@@ -1198,35 +1199,36 @@ bool Node3D::_property_can_revert(const StringName &p_name) const {
bool Node3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
bool valid = false;
if (p_name == "basis") {
const String sname = p_name;
if (sname == "basis") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
r_property = Transform3D(variant).get_basis();
} else {
r_property = Basis();
}
} else if (p_name == "scale") {
} else if (sname == "scale") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
r_property = Transform3D(variant).get_basis().get_scale();
} else {
r_property = Vector3(1.0, 1.0, 1.0);
}
} else if (p_name == "quaternion") {
} else if (sname == "quaternion") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
r_property = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion());
} else {
r_property = Quaternion();
}
} else if (p_name == "rotation") {
} else if (sname == "rotation") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
r_property = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order);
} else {
r_property = Vector3();
}
} else if (p_name == "position") {
} else if (sname == "position") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid) {
r_property = Transform3D(variant).get_origin();