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doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
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@@ -29,16 +29,16 @@
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The direction in which the front of the texture faces.
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</member>
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<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
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If [code]true[/code], texture will be centered. Default value: [code]true[/code].
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If [code]true[/code], texture will be centered.
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</member>
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<member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
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If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code].
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If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind.
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
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If [code]true[/code], texture is flipped horizontally.
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
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If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
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If [code]true[/code], texture is flipped vertically.
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</member>
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
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A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
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@@ -53,10 +53,10 @@
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The size of one pixel's width on the sprite to scale it in 3D.
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</member>
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<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
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If [code]true[/code], the [Light] in the [Environment] has effects on the sprite. Default value: [code]false[/code].
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If [code]true[/code], the [Light] in the [Environment] has effects on the sprite.
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</member>
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<member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
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If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible. Default value: [code]true[/code].
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If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible.
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</member>
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</members>
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<constants>
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